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C A N N O P Y

Art is True North

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Hubs & Huddles column of Cannopy Magazine, which focuses on multi-purpose performance centres
Ensemble column, which highlights classical artists and ensen, which highlights classical artists and ensembles
Ellington column, which features jazz vocalists and instrumentalists
Studio Sessions column, which focuses on in-depth artist profiles — particularly visual artists in their creative spaces
Materials column, which focuses on artists working across various creative media; Profiling Various Creative Media
Spaces column, which highlights galleries anSpaces column, which highlights galleries and exhibit venuesd exhibit venues
Fourth Wall column, which focuses on the global theatre industry
 In Motion column, which focuses on the global dance industry
In Focus column, which highlights the global film industry
Alt.itude column, which focuses on global alternative music
Homegrown column, which highlights Canadian alternative music
Arts & Letters column, which focuses on essays, opinions, and ideas related to the arts

Boulevard Arts: Elizabeth L. Reede

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Elizabeth L. Reede

"There's a little bit of something for everyone."

WORDS BY MICHAEL ZARATHUS-COOK | LIGHTHOUSE IMMERSIVE

NOV 29, 2022 | ISSUE 7

The pandemic has highlighted the need for accessibility within arts by presenting us with a rather large barrier to overcome. These barriers existed pre-pandemic, just not for all of us. For a myriad of reasons, many people were never able to get exposure to the arts. We’ve learned many of these accommodations were always feasible, as solutions were found once necessity demanded invention. As we come out of Covid, we have to ask  the question: what other roadblocks to accessibility remain?


One group that has been working to close this gap is Boulevard Arts, a New York-based immersive art and culture technology company that develops experiences via virtual, augmented, and mixed reality. Co-founder Elizabeth L. Reede joins us to speak on their newly-launched collaboration with Lighthouse Immersive to develop an app that equalizes arts accessibility for the public.

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